A Life of A
--A Life of A--
About Project
This is a solo project based on the theme of Motion and Stillness.
Artist Statement
I drew on the theme of motion and stillness by expressing it in the gameplay and main menu by incorporating various elements. In the main menu, a sense of stillness and serenity was created through slow music, variation and repetition of visuals, and slower movements. On the other hand, in the gameplay, the hand of the character remained still, but the scrolling background and movement of the fingers gave the illusion of forward motion. This was accompanied by upbeat music. To connect the two worlds, the transition from the slow-paced main menu to the fast-paced gameplay was smoothed using an ease-in effect at the start of the gameplay, and the ending of the gameplay was accompanied by a vinyl scratch noise when the player hit an obstacle.
My goal for this game was to create something relatable to the general audience while maintaining a personal touch. Inspiration was drawn from personal experiences exploring Melbourne, alone, observing the stillness within the tram and imagining motion through running fingers. The game aimed to reflect these experiences.
I highly recommend you to stay still and sit through the main menu for about 30 seconds to a minute to have a feeling of the game world.
The project was approached through research, idea development, and consultation with peers such as Max, Caleb, and other friends to evaluate the worthiness of the idea. Initially, the concept revolved around "a life of a programmer," but after consulting others and reflecting, the decision was made to focus on "a life of A," where A represented Alysha, the initials of my nickname. This shift allowed for the creation of a game that held personal significance.
My process in making the project involved numerous trials and errors. Although the game mechanics were simple, the goal was to bring the scenes to life by incorporating layers of sound, moving terrains, procedurally generated foliage, and obstacles. To achieve this, various resources were explored such as freesound.org to find matching sounds, scripting APIs and YouTube tutorials for coding, and experimentation with particle effects and shaders.
Any and all feedback are welcomed!
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Controls
Select - Right Mouse Button (RMB)
Jump - Right Mouse Button (RMB)/Spacebar
Tools
- TextMeshPro
- Cinemachine
- PostProcessing
Credits
Special Thanks
-Max Myers
- Caleb Noller
- Lori McLelland
- Ashwaq Razif
- Bora
Codes
- Max Myer’s Outline Shader
- Bora’s Triplanar Shader
Assets Models
- https://assetstore.unity.com/packages/3d/vehicles/land/low-poly-cars-101798 - https://assetstore.unity.com/packages/3d/environments/landscapes/stylized-snow-forest-230653
- https://assetstore.unity.com/packages/3d/vehicles/land/lowpoly-vintage-street car-183219
- https://assetstore.unity.com/packages/tools/particles-effects/bfw-simple-dyna mic-clouds-85665
- https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series -free-103633
- https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybo x-free-18353
- https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets -2018-4-check-out-starter-assets-first-person-thi-32351 -https://assetstore.unity.com/packages/3d/characters/jammo-character-mixand-jam-...
Sounds
- https://freesound.org/people/InspectorJ/sounds/427848/
- https://freesound.org/people/Seth_Makes_Sounds/sounds/666719/
- https://freesound.org/people/TheFlakesMaster/sounds/399897/
- https://freesound.org/people/StephieQueen/sounds/650558/
- https://freesound.org/people/InspectorJ/sounds/346641/
- https://freesound.org/people/InspectorJ/sounds/401275/
- https://freesound.org/people/straget/sounds/531947/
- https://freesound.org/people/HappyFlappyGuy/sounds/521228/
- https://freesound.org/people/soundmary/sounds/196667/
Download
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